﻿// Copyright (C) 2012-2013 Weekend Game Studio
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.

using System;

namespace PhysicWall
{
    public class App : WaveEngine.Adapter.Application
    {
        PhysicWallProject.Game game;

        public App()
        {
            this.WindowTitle = "PhysicWall";
            Width = 800;
            Height = 600;
        }

        public override void Initialize()
        {
            this.WindowTitle = "PhysicWall";
            game = new PhysicWallProject.Game();
            game.Initialize(this.Adapter);
        }

        public override void Update(TimeSpan elapsedTime)
        {
            if (game != null)
            {
                game.UpdateFrame(elapsedTime);
            }
        }

        public override void Draw(TimeSpan elapsedTime)
        {
            if (game != null)
            {
                game.DrawFrame(elapsedTime);
            }
        }
    }
}

